Alison Flood and Sian Cain:
Litcraft is not all fun and games, being peppered with educational tasks that aim to re-engage reluctant readers with the book it is based on. Lead researcher and head of Lancaster University’s English and creative writing department, Professor Sally Bushell, calls it “an educational model that connects the imaginative spatial experience of reading the text to an immersive experience in the game world”.
She says, of the Litcraft Treasure Island: “We hope it will motivate reluctant readers – we can say, ‘We’re going to read the book and then at one point, we’ll go play on the ship.’ I would have loved it as a kid. It is an empathetic task – you do what the characters did yourself, so you understand why they act they way they did in the book.”
The Treasure Island “level” has been extensively road-tested by children such as Dylan, whose school is set to adopt Litcraft in 2019. “It’s really fun,” he says. “I enjoyed it because I’ve read the book, but you have to follow rules in that. In games, you can explore. Now I know exactly what the book looked like.”
A very cool use of Minecraft. I would have loved this when I was a kid.Read more...