The ultimate guide to proper use of animation in UX

đź’ˇNowadays it’s hard to impress or even surprise with an interface animation. It shows interactions between screens, explains how to use the application or simply directs a user’s attention. While exploring the articles about animation, I found out that almost all of them describe only specific use cases or general facts about animation, but I haven’t come across any article where all rules concerning animation of interfaces would be clearly and practically described. Well, in this article I won’t write anything new, 

If the animation is built correctly, then it is unobtrusive and does not distract the users from their goals. If it does, you either need to soften it or even remove at all. That means that the animation shouldn’t slow down the user or prevent from performing the task.

This is long and very good read if you're working on a animation project and this highlights unknowns related to the time and distance on different devices.


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