"Why can’t you put your games on cell phones?"


Joseph Bernstein spoke with Sigeru Miyamoto as he prepares to release Super Mario Run on the iPhone (on December 15):

According to Miyamoto, part of the inspiration for Super Mario Run’s auto-running came from a surprising source: “super players.” Watching online videos of these gamers’ astounding speed runs and other feats of gaming skill, Nintendo employees noticed that the gamers never let up on the D-Pad. Mario always kept running, and all of the skill came down to the incredible precision of the jumping. What if, the Nintendo braintrust reasoned, all players could have that experience? Ironically, the most skilled Super Mario players in the world may be partially responsible for introducing Mario to thousands and thousands of first-time players.

Fascinating little tidbit.


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