10 Global Research Centers are Proof that VR is More Than Gaming

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Some have been dismissive of VR as "only for video games" (including a certain Reed Hastings of Netflix who recently spoke to Venture Beat). This article insists VR has the potential to, here comes that word again, disrupt many other industries. Case in point: research and academic centers have been quietly working on the potential of VR for years. It's an impressive roster—from Stanford’s Virtual Human Interaction Lab to USC’s MedVR group to the Imagine Media Research Center at the Korea Institute of Science and Technology.

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