Designing user interfaces with bots not buttons

INTERPLAY - Great thinking and exploring thoughts as Matt is doing so well.

In this article he explores what the role of NPCs (non-player characters) can be, not only in VR like environments but in all software.

Referencing a concept of Gordon Brander; geists:

"They’re just little scripts that find connections between notes, and use procedural generators to construct algorithmic provocations."

And referencing a book by Brenda Laurel on the role of agents in our interactions.

And I feel for his prediction a lot: "as users become accustomed to agents and NPCs, we'll see more interfaces on desktops and phones that behave like Subconscious: bot not buttons"


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