Storytelling for a VR Audience, Part 2: Getting Back to 'Boy Meets Girl'

Writing an original VR screenplay? Hitchcock geek and filmmaker Joel Gunz returns to take the VR storytelling bull by the horns. “When starting a project, it’s been preached, first ask yourself, 'Why VR?' How many times have you read that? This advice is enormously damaging because it presupposes that the story must be especially suitable for VR. I believe it’s actually killed some our creativity in the VR realm." Read on to discover his 'controversial' fix to the writer's dilemma. 


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