We’ve Been Wrong About What Makes Great VR

render.betaworks.com

Peter Rojas touches a nerve by saying what's on everyone's mind: sluggish consumer headset adoption rates are fueling anxiety in the market. That being said, have we been thinking about what makes for great VR in the wrong way? Peter makes the case that "great VR" is not about spending 'x' number of hours inside a headset (compared to smartphones or consoles); rather, the benchmark measure should be *qualitative*.

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